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By Suryam Saini

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SYLLABUS

Introduction: Origins of Computer Graphics, Interactive Graphics display working, Scan conversion, Raster and Random scan conversion.

Point plotting techniques: Coordinate systems, Incremental methods,

Line drawing algorithms: Simple DDA, Symmetrical DDA, Bresenham’s algorithm. Midpoint circle drawing algorithm, Circle generators.

Line Drawing Displays: Display devices and Controllers, CRT, Inherent memory devices, Storage tube display, Refresh line drawing displays.

2-D Transformations: Transformation principles, Homogeneous coordinate systems, Concatenations, Matrix representations of transformations.

NOTES!!!

Computer Graphics

Definition

Computer graphics is the art of generating, manipulating, and representing visual content (images, charts, animations, etc.) using computers and programming. It is composed of pixels, the smallest unit of an image displayed on a screen.

Types of Computer Graphics

  1. Interactive Computer Graphics – Users can interact with the graphics in real-time (e.g., video games, virtual reality).
  2. Non-Interactive Computer Graphics – Pre-rendered graphics where user interaction is not required (e.g., animated movies, presentations).

Applications of Computer Graphics

1. Computer-Aided Design (CAD)